Minniq Playtest

Every seat has an opinion. Now every one gets heard.

Thirty-second verdicts from every player, tied to the version they played, the table they sat at and whether it was their first game or their fifth. Shape the next version of your game with feedback from everyone at the table, not just the people who spoke up.

✓ No app to download ✓ All-device compatible

THE PROBLEM

You did forty playtests. Which ones were testing which features?

Nobody wrote down which version was on the table. A booth demo and a full play-through blur into one impression. Whether it’s a feature or a rule change, it’s not clear whether it helped or hurt gameplay.

Minniq brings it together.

THE MINNIQ DIFFERENCE

Get comparable feedback from every table, without changing how you run a playtest.

Minniq adds structure to the information you're already capturing by organizing it around the context that gives it meaning.

How it works

The Innovation Loop for Designers

  • Design it

    Update your game - new prototype, a rules revision, an expansion.

  • Tag It

    Use Minniq to tag the context you want to capture - your version, table, seat, round, first or repeat play.

  • Play It

    Get players to your game in the way you want - at the booth, table, by video or in an email playtest pack.

  • Capture It

    Players give you their input in 30 seconds or less, as often as they like during gameplay.

  • Compare It

    Compare your player feedback across player counts, first vs repeat plays or demos vs full games

The Player’s Journey

  • Teach & Learn

    A demoer sets up and walks the table through the rules.

  • Play

    Players enjoy the game - a quick demo or a full play-through, round by round.

  • Scan

    Each seat has it’s own QR code to scan. Compatible with any device camera, no app needed.

  • Rate

    In 5 taps, players tell the designer their thoughts about enjoyment, purchasing it, price, what stood out and anything else.

  • Hear back

    (Optional) Players can provide their email to hear what the others said, how the game designer used their feedback to improve the game or a thank you gift like a discount code.

What sets us apart

  • Minniq is written by players

    We use real language that makes sense to players and designers - like easy to teach, tense and tight, fiddly rules, runaway leader.

  • 30 seconds to feedback

    Feedback is easy for players to give because all the context - which game, version, table - is in the code. No app downloads or log-in required.

  • Compare data in context

    Every player response is tied to the details of the game. Test and tweak any part, like the impact of a rule change or player delight in a demo vs a full gameplay.

  • Reward the players who rate

    Players can share their email and get a discount code, early access or a credit in the rulebook. Optionally, designers can send players a follow-up about how their feedback improved the game.

The benefits

For Indie designers & small studios

Get evidence without a research team.

  • Turn one booth weekend into proof for a publisher pitch or a crowdfunding update.

  • Run blind playtests with an emailed pack. Every answer still arrives tagged.

  • Print the codes, set up the table, read the dashboard.


For Publishers & larger studios

Comparable data across every table.

  • Compare releases, expansions and rules revisions across many tables and demoers.

  • Keep convention demos separate from real testing, so a busy show doesn't skew the numbers.

  • Copy a QR set, rename the game, run it again for quick insights.

LET’S GET STARTED

Let's explore what Minniq could make visible for you