Minniq Playtest
Every seat has an opinion. Now every one gets heard.
Thirty-second verdicts from every player, tied to the version they played, the table they sat at and whether it was their first game or their fifth. Shape the next version of your game with feedback from everyone at the table, not just the people who spoke up.
✓ No app to download ✓ All-device compatible
THE PROBLEM
You did forty playtests. Which ones were testing which features?
Nobody wrote down which version was on the table. A booth demo and a full play-through blur into one impression. Whether it’s a feature or a rule change, it’s not clear whether it helped or hurt gameplay.
Minniq brings it together.
THE MINNIQ DIFFERENCE
Get comparable feedback from every table, without changing how you run a playtest.
Minniq adds structure to the information you're already capturing by organizing it around the context that gives it meaning.
How it works
The Innovation Loop for Designers
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Design it
Update your game - new prototype, a rules revision, an expansion.
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Tag It
Use Minniq to tag the context you want to capture - your version, table, seat, round, first or repeat play.
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Play It
Get players to your game in the way you want - at the booth, table, by video or in an email playtest pack.
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Capture It
Players give you their input in 30 seconds or less, as often as they like during gameplay.
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Compare It
Compare your player feedback across player counts, first vs repeat plays or demos vs full games
The Player’s Journey
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Teach & Learn
A demoer sets up and walks the table through the rules.
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Play
Players enjoy the game - a quick demo or a full play-through, round by round.
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Scan
Each seat has it’s own QR code to scan. Compatible with any device camera, no app needed.
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Rate
In 5 taps, players tell the designer their thoughts about enjoyment, purchasing it, price, what stood out and anything else.
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Hear back
(Optional) Players can provide their email to hear what the others said, how the game designer used their feedback to improve the game or a thank you gift like a discount code.
What sets us apart
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Minniq is written by players
We use real language that makes sense to players and designers - like easy to teach, tense and tight, fiddly rules, runaway leader.
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30 seconds to feedback
Feedback is easy for players to give because all the context - which game, version, table - is in the code. No app downloads or log-in required.
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Compare data in context
Every player response is tied to the details of the game. Test and tweak any part, like the impact of a rule change or player delight in a demo vs a full gameplay.
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Reward the players who rate
Players can share their email and get a discount code, early access or a credit in the rulebook. Optionally, designers can send players a follow-up about how their feedback improved the game.
The benefits
For Indie designers & small studios
Get evidence without a research team.
Turn one booth weekend into proof for a publisher pitch or a crowdfunding update.
Run blind playtests with an emailed pack. Every answer still arrives tagged.
Print the codes, set up the table, read the dashboard.
For Publishers & larger studios
Comparable data across every table.
Compare releases, expansions and rules revisions across many tables and demoers.
Keep convention demos separate from real testing, so a busy show doesn't skew the numbers.
Copy a QR set, rename the game, run it again for quick insights.
LET’S GET STARTED